* This type of DiveProtection - refusing to do WallSmoothing if the angle towards the enemy is too high - is exactly how CassiusClay does it. (Possibly Phoenix too, I can't remember.) So I think it's a perfectly valid idea, even though Dookious has a different approach (Dookious doesn't respond to the angle, he responds to getting too close to an enemy). Off the top of my head: if moving straight at the enemy is 0 degrees and perpendicular is 90 degrees, I'd say 20 or 30 degrees would be a good threshold to start with (and tweak it from there depending on your results). -- Voidious |