|
* @version 1.2.0 |
|
* @version 1.2.1 |
|
Math.pow(Math.random(),2) * |
|
Math.pow(Math.random(),0.5) * |
|
setAhead(0); |
|
bullet_speed = e.getBullet().getVelocity(); |
|
bullet_speed = e.getVelocity(); |
|
Thanks! It's in cvs now, it will be included in the next release. It saves 8 bytes, one more and Festis can have its colors back. -- Strider |
|
Thanks! It's in cvs now, it will be included in the next release. It saves 8 bytes, one more and Festis can have its colors back. * It's there in 1.2.1, thanks again Pulsar! -- Strider |
|
Increase the wall fudge factor until you don't hit walls, then remove the onHitWall?() handler. :-) --David Alves |
|
Increase the wall fudge factor until you don't hit walls, then remove the onHitWall?() handler. :-) --David Alves I'll try that some day. Although I think the smoothing is too bad to avoid the walls in all cases, the corners are a big problem. -- Strider |