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Revision 5 . . September 16, 2004 0:40 EST by Strider
Revision 4 . . September 16, 2004 0:25 EST by David Alves
  

Difference (from prior major revision) (no other diffs)

Changed: 16c16
* @version 1.2.0
* @version 1.2.1

Changed: 45c45
Math.pow(Math.random(),2) *
Math.pow(Math.random(),0.5) *

Removed: 58d57
setAhead(0);

Changed: 62c61
bullet_speed = e.getBullet().getVelocity();
bullet_speed = e.getVelocity();

Changed: 76c75,76
Thanks! It's in cvs now, it will be included in the next release. It saves 8 bytes, one more and Festis can have its colors back. -- Strider
Thanks! It's in cvs now, it will be included in the next release. It saves 8 bytes, one more and Festis can have its colors back.
* It's there in 1.2.1, thanks again Pulsar! -- Strider

Changed: 78c78,80
Increase the wall fudge factor until you don't hit walls, then remove the onHitWall?() handler. :-) --David Alves
Increase the wall fudge factor until you don't hit walls, then remove the onHitWall?() handler. :-) --David Alves

I'll try that some day. Although I think the smoothing is too bad to avoid the walls in all cases, the corners are a big problem. -- Strider

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