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Revision 13 . . September 14, 2003 11:27 EST by Tango
Revision 12 . . September 14, 2003 10:06 EST by David Alves
  

Difference (from prior major revision) (no other diffs)

Changed: 21c21,23
If you read the thread I linked to before, you'll find that about 90% is devoted to arguing about how to measure codesize for a team. We finally decided that the best method would be to just go by the total codesize of the jar. If you start setting limits on a per-teammember basis, you run into a lot of problems. For example, your mini leader could have static functions that your micro team members call. Worse yet, the micro team members could extend your mini leader, giving each of them an effective codesize of 2250! I think the simplest method is simply to set limits on a per-jar basis. --David Alves
If you read the thread I linked to before, you'll find that about 90% is devoted to arguing about how to measure codesize for a team. We finally decided that the best method would be to just go by the total codesize of the jar. If you start setting limits on a per-teammember basis, you run into a lot of problems. For example, your mini leader could have static functions that your micro team members call. Worse yet, the micro team members could extend your mini leader, giving each of them an effective codesize of 2250! I think the simplest method is simply to set limits on a per-jar basis. --David Alves

I think someone needs to run a dedicated team league with all the divisions possible (including mega). I would agree with codesize being total for the team. More complicated though is how you count lines in a haikuteam. you could have 4 lines per bot, or 20 lines per team, or something more complicated. -- Tango

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