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Revision 45 . . (edit) January 7, 2008 18:18 EST by Martin Alan Pedersen
Revision 44 . . January 7, 2008 18:17 EST by Martin Alan Pedersen [rethinking bullet damage in melee]
Revision 43 . . December 24, 2006 2:06 EST by Starrynte
  

Difference (from prior major revision) (minor diff)

Added: 254a255,256

Though I was not around for this, I have read about the timeframe that Cynical was released, which had a very hard to hit (at the time) movement style, and didn't bother to fire. He'd win battles through attrition, presumably prompting the introduction of points awarded for bullet damage to discourage the mockery. So the present assumption is that you need to actively attempt to damage your opponents to compete effectively. I am now wondering if that applies in Melee. In the early stages of the battle you definitely need to lay out as much damage as you can, because your opponents have less room to move and even misses are still likely to hit someone else. But later on, as the Last Man Standing bonus of 90 points is in sight, it may be time to be very conservative with your shots. Just a thought. -- Martin

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