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Revision 9 . . March 26, 2007 16:25 EST by Simonton [Adding LifelongObsession's improvements to the list.]
Revision 8 . . (edit) March 26, 2007 16:18 EST by Simonton
Revision 7 . . March 25, 2007 11:12 EST by Stelokim [reverted. anti-vandalism?]
  

Difference (from prior major revision) (author diff)

Added: 249a250


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Changed: 253c255
And, if you have lots of codesize to play with, you might play with some of these ideas:
Lifelong obsession adds the following:

Changed: 255,256c257,259
* Segmenting
* Using custom classes instead of Strings to improve memory & execution time (I think there is room for a LOT of improvement in this area).
* Segmenting (on the distance to the enemy and the enemy's forward distance to a wall).
* Folding the pattern matcher in half again, so that it records & predicts counterclockwise movement as if it were clockwise movement.
* Using custom classes instead of Strings to improve memory & execution time. This actually improved things enough to safely run 2 single-tick guns in a VG array, though LifelongObsession does not do so, except in the TC2K6.

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