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And, if you have lots of codesize to play with, you might play with some of these ideas: |
Lifelong obsession adds the following: |
* Segmenting * Using custom classes instead of Strings to improve memory & execution time (I think there is room for a LOT of improvement in this area). |
* Segmenting (on the distance to the enemy and the enemy's forward distance to a wall). * Folding the pattern matcher in half again, so that it records & predicts counterclockwise movement as if it were clockwise movement. * Using custom classes instead of Strings to improve memory & execution time. This actually improved things enough to safely run 2 single-tick guns in a VG array, though LifelongObsession does not do so, except in the TC2K6. |