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Revision 32 . . May 19, 2008 12:14 EST by srvwinisa004.wf.uct.ac.za [0.3.7]
Revision 31 . . May 8, 2008 16:23 EST by Skilgannon [0.3.6]
Revision 30 . . November 21, 2007 12:04 EST by Skilgannon [0.3.5]
  

Difference (from prior major revision) (no other diffs)

Added: 0a1,4
0.3.7 (codesize ???)
* Now still does stop-and-go for those last bullets that are less than 0.1, but doesn't detect them otherwise
* Since I had the spare codesize I added in a pattern-length-limiter that will allow 35+ round battles without slowing down


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