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Revision 40 . . November 28, 2007 1:46 EST by Simonton [Adv/Lat response.]
Revision 39 . . November 27, 2007 16:24 EST by Skilgannon [advVel/latVel]
Revision 38 . . September 8, 2007 16:17 EST by Simonton [Rumble results uploading is modified.]
  

Difference (from prior major revision) (no other diffs)

Changed: 95c95,96
I just thought up a reason that using latvel/advvel in your gun isn't as good as using 'absolute' matching: by using latVel you are assuming that you were staying still last time, when you took the recordings, because you are reconstructing a GF, which should assume that the wave center stays still. But because the center of the 'wave' you are recording from moves, you get inaccurate results. My explanation is kind of lacking, but basically it all boils down to latvel/advvel not being as accurate for reconstructing enemy movements. But only if you are moving, which is why the PMResearch didn't show any problems with it =) -- Skilgannon
I just thought up a reason that using latvel/advvel in your gun isn't as good as using 'absolute' matching: by using latVel you are assuming that you were staying still last time, when you took the recordings, because you are reconstructing a GF, which should assume that the wave center stays still. But because the center of the 'wave' you are recording from moves, you get inaccurate results. My explanation is kind of lacking, but basically it all boils down to latvel/advvel not being as accurate for reconstructing enemy movements. But only if you are moving, which is why the PMResearch didn't show any problems with it =) -- Skilgannon
* Changing from absolute to adv/lat velocity cost me 0 points and saved me 50 bytes with this bot. The rumble says it's about the same either way, at least at the micro level. But you are right, adv/lat velocity has a margin of error because you are moving. It apparently doesn't matter in the end though. I guess I should say that I tried it both ways in the rumble using single-tick matching, but not the standard style. -- Simonton

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