Carruthers
Author
nfwu (aka techdude)
Extends
RobotNeoOperationSystem
? (extends
TeamRobot)
- Note: there is no team functionality at all, though.
What's special about it?
My first attempt at
AntiGravity Movement in
OneOnOne.
Great, I want to try it. Where can I download it?
- Roborumble Version (Current)
- Previous Versions
Versions marked (*) are stable.
How competitive is it?
- Currently arond the 99th place. Trying to push into the 80s.
How does it move?
AntiGravity
How does it fire?
- HOT
- LT
- CT
- LT_Mean
- CT_Mean
- LT_Wierd
- PMT_PackagedVersion?
- My own version of PatternMatching.
- Single layer search pattern, double layer storage.
- Only requires an int[512] array for storage.
- Doesn't work very well, though.
- GFT
- An extreme-segmented gun. Useless since I don't have data saving.
- FastGFT?
- A GF Gun with NO segmentation.
- IndexedPM?
- A normal pattern matcher.
- AWS
- AntiWaveSurfing? Gun
- Doesn't really work against wave surfers.
- Works against some non-wave surfing bots though.
- RandomTargeting
AntiGravity, by pointing it's gun array at itself.
How does the melee strategy differ from one-on-one strategy?
It crashes more often in Melee than
OneOnOne.
How does it select a target to attack/avoid in melee?
It crashes.
What does it save between rounds and matches?
- .TARGET data and .BLACKBOARD data (gun and movement respecively)
Can I use your code?
Code is included in version 1.2 and maybe 1.2.1.
What's next for your robot?
Dunno.
Versions
- 1.0:
- ~1750 Range
- First Release
- Did better than I expected. My first bot in the 1700s.
- Kinda proves that movement plays a part.
- 1.1:
- 1732-ish
- (Seems to be a downgrade)
- This was a bug-fix release.
- 1.2:
- Raiting: 1754
- Added basic data saving.
- Corrected bugs intoduced during previous bug fixes.
- 1.2.1:
- Raiting: 1755
- Removed Head-Fake Guns.
- Added Random Targeting guns.
- Added a crude from of saving GF data.
- Happy New Year!
- 1.2.2:
- Buggy - released before final testing.
- 1.2.3:
- Raiting: 1697.44 (910 battles)
- Removed high-segmented GF gun.
- Removed one-d predictor.
- New idea for movement.
- Turned off debug output.
- Turned on debug paint.
- Efficency tweaks to core system.
- Movement tweaks to new blackboard.
- Gun tweaks for efficency.
- My first (non-buggy) 2K7 release!
- 1.2.3.1:
- Raiting: 1688.33
- Futher movement tweaks (the old tweaks were a downgrade).
- These were a further downgrade.
- 1.2.4:
- Raiting: 1756.26 (3139 battles)
- Reverted to 1.2.1
- Nope, adding Mirroring and Oscalation parameters are not an option I suppose...
- 1.2.5.1:
- Raiting: Pulled
- Accuracity Tweaking
- Updates to Ocean Module
- 1.2.5.2:
- Bug in abstraction mod that caused it to use enemy's stats for it's movement.
Other
- options.ini file in data directory for switching from battle (RoboRumble) to simulation (gun or movement challenge) modes.
Comments, questions, feedback:
Finally corrected a long-standing bug in the core RobotNeoOperationSystem?. This should have improved the Movement, too. I apologise for updating a robot in the rumble just after one day, but the sooner the better. --Nfwu
No need to apologize. A lot of us have updated a bot several times in one day. I think my record is around 5. =) Just run a RRAH client when you add a bot so that you're contributing and nobody will mind. --David Alves
Not bad, I have never really got into using virtual guns. My Virtual gun system is a bad hack compared to this. --Chase-san
RATING DETAILS FOR techdude.Carruthers 1.2.1 IN GAME roborumble
CURRENT RATING = 1752.67
See more ratios at the end of the page
It has participated in 366 battles. Last one hold on 2007-1-1:0:0
Happy New Year! --
Nfwu
I wish..... =) --Nfwu