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Catalog of DesignPatterns used in X2
*FactoryPattern? combined with FlyWeightPattern?
other DesignPatterns used in Toad and present in X2 through Toad's adapters
This pattern allows X2 to use Toad's gun and movement. (not used in the rumble releases)
This pattern was already used in FloatingTadpole fo its VirtualGuns.
In X2 it's used to switch from one movement algorithm to another.
This pattern is used when creating enemy's representation, the gun and movements add their parts to the basic representation created by the
This pattern is used in X2 for team communicationm each
This pattern is used in Toad to represent the
This pattern is used in X2 to add the BlackBoardPattern? to a movement, in
This pattern provide a simple interface for a complex system, like the
Those patterns are used in X2 for creating and managing
This pattern is used extensively for all objects that should only have one instance.
This pattern is used in X2 for movement, gun and radar behaviour.
This pattern is used extensively in X2 for all main component of the bot:
This pattern is used in Toad for all the operations on the
You gave a totally new meaning to the term 'patternmatcher' :) --Loki