No diff available--this is the first major revision.
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- January 3 2003 - Version 0.70 released
- New movement, based on Aristocles. Seems to not work as well as I had hoped. I can only get it flat on a 500-600 distance, even if it is very flat there. I'll scratch this movement now and try with a little more wall-bouncing one instead.
- The version number should have been 0.7.0, but I accidently deleted the last dot...
- January 2 2003 - Tweaking movement again.
- December 31 2003 - Version 0.6.2 released
- Added a wall segment. This might give an edge against this or that bot, but probably slows learning too much. We'll see.
- Reference 0.6.1 placed #20 scoring 1800 points.
- December 30 2003 - Version 0.6.1 released
- Simplified the movement. And tweaked it some so it should be better than 0.6.0 (well, most movements are probably).
- Reference 0.6.0 placed #34 and scored 1754 points.
- December 29 2003 - Version 0.6.0 released
- I just couldn't revert back to 0.5.1 movement yet. Now trying a fluid motion instead. I got rid of all special cases.
- Releasing it pretty untweaked, to leave some room for improvement.
- December 28 2003 - Ah, crap!
- The simpler movement is crap. I don't know why it doesn't pay. It looks good in battle, but it's hard to tune a flat profile over all distances. and it is very, very vulnerable to lateral acceleration segmentation. I'll toss this movement and revert to 0.5.1. It sucks, but I did like the #20 position it had. =)
- December 28 2003 - Working with a simpler version of the movement.
- Still the same basic idea, but now I'm trying to remove all special cases. If I succeed the flatness should be easier to control.
- December 27 2003 - Version 0.5.3 released.
- I haven't manage to get the movement back to what 0.5.1 performed. But I refuse to go back there. It was too untidy and fragile.
- December 27 2003 - Version 0.5.2 released.
- I made some rather heavy changes to the movement and added a segmentation for the gun. I'm not sure which change causes most trouble, but either or both changes made Tityus drop 30 positions on the RoboRumble ladder...
- Reference - 0.5.1 placed #20 and scored 1802 points.
- December 26 2003 - Version 0.5.1 released.
- Movement tweaking and some targeting adjustment and energy management tweaks.
- Reference - 0.5.0 placed #22 in RoboRumble with 1781 points.
- December 26 2003 - Version 0.5.0 released.
- Fixed huge targeting bug. Thanks Jamougha!
- Simplyfied movement some.
- November 10 2003 - Version 0.4.4 released.
- The top bots all eat this Tityus for lunch. I don't know what to do about it though.
- The colors are back
- November 3 2003 - Version 0.4 released
- A completely new movement (for Tityus that is, I'm pretty sure it's not unique). It's actually one of my first movement ideas that I have realized for the first time.
- September 11 2003 - Version 0.3.1 released
- A tewaked Gouldingi 1.4 style movement.
- Agressive rammer.
- August 19 2003 - Version 0.3 released
- Bug fixes in the gun
- Some energy management strategy added