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RedCode is the assembly language of a game called [Core Wars]?. The playing field is a linear wraparound "core" memory where each memory location stores an instruction. The goal is for your assembly program to overwrite or otherwise stop the execution of opponent programs within the core. This is therefore a game stressing assembly language optimization above all else.
RedCode is the assembly language of a game called CoreWars. The playing field is a linear wraparound "core" memory where each memory location stores an instruction. The goal is for your assembly program to overwrite or otherwise stop the execution of opponent programs within the core. This is therefore a game stressing assembly language optimization above all else.

RedCode is the assembly language of a game called CoreWars. The playing field is a linear wraparound "core" memory where each memory location stores an instruction. The goal is for your assembly program to overwrite or otherwise stop the execution of opponent programs within the core. This is therefore a game stressing assembly language optimization above all else.

There are three main strategies in Core Wars:

In general, paper beats rock, rock beats scissors, scissors beats paper.

It is also the name I gave to my first (sucky) robocode 'bot. -- Paul Ingemi


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Last edited March 14, 2004 21:24 EST by Tango (diff)
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