Its aiming system is unique! (I think)
Not at all. But it's interesting, which is almost as good.
It's only does 1-v-1, so no need for anything fancy in the movement. It has one timer. Each turn, it subtracts one from the timer. When it reaches 0, it picks a new random place on the field to drive to (trying to stay perpendicular to the enemy) and sets the timer to a random number. When you see it staying still on the field, that's because it reached its destination before the timer ran out.
I think the aiming system is unique, which is pretty rare these days. It fires off a wave with every bullet, and stores information about the time that the wave was fired. To aim, it looks through all the completed waves and finds the one whose situation most closely matches the current situation. Think of it as a pattern matcher that only tries to find patterns with a length of 1. :-P
There is no melee strategy. :-P
Between rounds it saves a big ol' stack of waves. Between matches, nothing.
Sure. Take a look and use whatever you like. Please give me credit if you use any of my code. Also, make a robot that is uniquely yours - not just a slightly modified copy of mine.
This bot is probably never going to be updated. It was a test of a new idea, and that idea didn't work out very well.
Uses movement from DuelistMicro.
Jumped about 80 rating points and 60 ranks when I fixed the bug. :-) rating: 1634 -> 1715 rank: 128->68 David Alves (I guess).
Makes me wonder where this bot would have ranked way back when it was released. And you would probably have worked some more on it if you had had some more success then. Bugs is the true source of dissapointment in robocode. It's one thing to have a promising (in your mind) but crappy (in real battle) idea and see it fail. But to have a good idea and see it fail and draw the wrong conclusions is not fun. Take note all robocoders. Be paranoid about bugs in your bots! -- PEZ
Yeah, I think it is. -- Voidious