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Bot Name

Omega /VersionHistory





What's special about it?

It's my first entry into competative robocoding.

Great, I want to try it. Where can I download it?


How competitive is it?

About rating 1500, tends to do either really good or really bad.

How does it move?

Moves a semi-randomly perpendicular to it's opponent

How does it fire?

Uses waves to choose between head on, circular/linear, randomish, and averaged velocity aiming.

How does it dodge bullets?

Changes direction each time they fire, which fails miserably if they fire frequently and have head on aiming.

How does the melee strategy differ from one-on-one strategy?

No melee yet.

How does it select a target to attack/avoid in melee?

Due to the way it processes events, it attacks the furthest target ;)

What does it save between rounds and matches?

Between matches - nothing. Between rounds - data on which targetting method has performed the best.

Where did you get the name?

I like the name Omega. It's kinda cool, and I'm nerdy enough to like the Greek alphabet.

Can I use your code?

I'm not sure you'd want to, given how buggy and generally poor it is. And source is not included, though I may start adding snippets of the code.

What's next for your robot?

Get some decent WallSmoothing working, and maybe add a GuessFactor gun.

Does it have any WhiteWhales?

Most the good robots.

What other robot(s) is it based on?

None really. It spawned from MyFirstRobot, but it's been changed so much I don't think any of the original code is left.

Comments, questions, feedback:

Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon

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Edited December 28, 2007 18:11 EST by Skilgannon (diff)