[Home]History of David Alves/ConvinceMeThatRobocodeIsStillFun

Robo Home | Changes | Preferences | AllPages


Revision 6 . . August 23, 2004 19:57 EST by PEZ
Revision 5 . . August 23, 2004 1:47 EST by Alcatraz
  

Difference (from prior major revision) (no other diffs)

Changed: 12c12,14
I'm sure there are people interested in melee or teams, but no one has started any competition yet there. You could. My suggestion is that you write a simple Robot (because that competition is currently just myself and Kawigi) because that's not much of a time investment. Then if that's still fun, maybe consider looking into what's going on in the megabot world. -- Alcatraz
I'm sure there are people interested in melee or teams, but no one has started any competition yet there. You could. My suggestion is that you write a simple Robot (because that competition is currently just myself and Kawigi) because that's not much of a time investment. Then if that's still fun, maybe consider looking into what's going on in the megabot world. -- Alcatraz

Well, Robocode is still fun. It might be hard work to get a MegaBot into top-5, but so it should be. It's not like the days when I entered Robocode and could place really lousy bots in the top-10 (hey, Gouldingi once reached #6 in EternalRumble general class). But it's still fun. In my view it's the raised level that does it. There are still inventions to be made. Vic is trying to explore new areas for Targeting techniques. I think the way Locke deals with WaveSurfers is pretty promising. NanoBots are largely unexplored still in both OneOnOne and Melee. And Pugilist is in bad need of competition. -- PEZ

Robo Home | Changes | Preferences | AllPages
Search: