[Home]History of ForceMajeure

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Revision 31 . . (edit) July 26, 2006 20:07 EST by DemetriX
Revision 26 . . July 15, 2006 17:14 EST by DemetriX [Very good!]
Revision 22 . . (edit) July 15, 2006 12:58 EST by GrubbmGait [first remark on v0.75]
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 8c8
0.7 (2006-07-8)

0.75 (2006-07-15)


Changed: 18c18
http://ever-rage.narod.ru/robowiki/demetrix.ForceMajeure_0.7.jar

http://ever-rage.narod.ru/robowiki/demetrix.ForceMajeure_0.75.jar


Changed: 25,28c25,29
Bot uses a few types of movement: two main and two additional.

The first main strategy is a sort of Random Movement (RM), that I named Random Time Movement (RTM).

The second is Random Movement (RM) as is.

And also bot uses Ram Movement (Ram), when opponent is weak and a SemiRam? Movement (SemiRam?) from time to time.

Bot uses a few types of movement: 3 main and 2 additional.

The first main strategy is Stop'n'Go, which dodges bullets of HOT, LT and CT guns.

The second is a sort of Random Movement (RM), that I named Random Time Movement (RTM).

And the third is Random Movement (RM) as is.

Also bot uses Ram Movement (Ram), when opponent is weak and a SemiRam? Movement (SemiRam?) from time to time.


Changed: 31c32
Introduce Stop'n'Go movement, due to the fact that bot's movement is weak against HOT, LT and CT.

Introduce Virtual Gun array and improve many different things.


Added: 35a37
|| 2006-07-22 || 67 of 427 || demetrix.ForceMajeure || 0.75 || 5986 || 1791.59 || 1234 

Added: 55a58,60

Hurrah! ForceMajeure is entering the first 100! -- DemetriX


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