[Home]History of Gwynfor

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Revision 60 . . February 11, 2008 17:56 EST by Rednaxela [Update]
Revision 59 . . (edit) February 2, 2008 18:52 EST by Martin Alan Pedersen [clarification]
Revision 58 . . February 2, 2008 18:51 EST by Martin Alan Pedersen [event handling heirarchy]
Revision 57 . . (edit) February 2, 2008 18:48 EST by Martin Alan Pedersen [formatting edit]
Revision 56 . . February 2, 2008 18:47 EST by Martin Alan Pedersen [event handling heirarchy]
Revision 55 . . February 2, 2008 7:40 EST by Rednaxela [clean event handling]
Revision 54 . . February 1, 2008 19:41 EST by Skilgannon [me too]
Revision 53 . . February 1, 2008 16:32 EST by Voidious [comment on rewrites]
Revision 52 . . February 1, 2008 8:05 EST by Krabb [158026]
Revision 51 . . February 1, 2008 8:00 EST by Rednaxela [code rot]
Revision 50 . . February 1, 2008 6:38 EST by Rednaxela [indeed]
Revision 49 . . February 1, 2008 6:21 EST by Martin Alan Pedersen [codesize shmodesize]
Revision 48 . . February 1, 2008 3:01 EST by Rednaxela [Holy! Codesize!]
Revision 47 . . January 31, 2008 4:42 EST by Rednaxela [Minor updates]
Revision 46 . . January 31, 2008 3:16 EST by Rednaxela [Update]
Revision 45 . . (edit) January 31, 2008 3:06 EST by Rednaxela [fix typo]
Revision 44 . . January 31, 2008 3:03 EST by Rednaxela [Enemy waves]
Revision 43 . . January 30, 2008 23:49 EST by Rednaxela [achieving goals]
Revision 42 . . January 30, 2008 23:10 EST by GrubbmGait [Welcome and how to reach your (first) goal]
Revision 41 . . January 30, 2008 19:49 EST by Rednaxela [flat movement vs hit-dodging]
Revision 40 . . January 30, 2008 19:44 EST by Martin Alan Pedersen [flat vs. learning]
Revision 39 . . January 30, 2008 19:42 EST by Skilgannon [surfing/flattening]
Revision 38 . . (edit) January 30, 2008 19:39 EST by Rednaxela [fix typo]
Revision 37 . . January 30, 2008 19:34 EST by Rednaxela [movement debugging]
Revision 36 . . January 30, 2008 19:19 EST by Skilgannon [graphical debugging?]
Revision 35 . . January 30, 2008 18:51 EST by Rednaxela [Thoughts on movement development]
Revision 34 . . (edit) January 30, 2008 9:40 EST by Rednaxela [fix typo]
Revision 33 . . January 30, 2008 9:33 EST by Rednaxela [bullet power and energy management]
Revision 32 . . (edit) January 30, 2008 8:35 EST by Skilgannon [bullet-power algorithm]
Revision 31 . . (edit) January 30, 2008 8:12 EST by Rednaxela [add additional comment]
Revision 30 . . January 30, 2008 8:09 EST by Rednaxela [Energy conservation]
Revision 29 . . January 30, 2008 7:31 EST by Skilgannon [testbots]
Revision 28 . . January 30, 2008 6:53 EST by Rednaxela [Tests against Shadow and Duelist]
Revision 27 . . January 30, 2008 5:43 EST by Rednaxela [Woohoo! TrueSurfing Ahoy!]
Revision 26 . . (edit) January 30, 2008 0:28 EST by Rednaxela [adjust "what's special about it?"]
Revision 25 . . January 30, 2008 0:21 EST by Chase-san [comment]
Revision 24 . . January 29, 2008 23:48 EST by Rednaxela [wavesurfing orbit point]
Revision 23 . . January 29, 2008 23:18 EST by Voidious [comment on orbit point]
Revision 22 . . (edit) January 29, 2008 23:09 EST by Rednaxela [Update "What's next"]
Revision 21 . . (edit) January 29, 2008 23:05 EST by Rednaxela [clarify]
Revision 20 . . January 29, 2008 23:04 EST by Rednaxela [Truesurfing]
Revision 19 . . January 29, 2008 22:33 EST by Voidious [edit: references for those algorithms]
Revision 18 . . January 29, 2008 22:32 EST by Skilgannon [true/goto clarification]
Revision 17 . . January 29, 2008 22:26 EST by Voidious [comment]
Revision 16 . . January 29, 2008 22:07 EST by Rednaxela [wavesurfing thoughts]
Revision 15 . . (edit) January 29, 2008 21:57 EST by Rednaxela [Add signature]
Revision 14 . . January 29, 2008 21:52 EST by Rednaxela [wave weighting]
Revision 13 . . January 29, 2008 21:32 EST by Voidious [wave weighting]
Revision 12 . . January 29, 2008 19:20 EST by Skilgannon [wave weighting]
Revision 11 . . January 29, 2008 17:39 EST by Rednaxela [Surfing and vector sums]
Revision 10 . . January 29, 2008 17:25 EST by Martin Alan Pedersen [precise movement vs. vector sum]
Revision 9 . . January 29, 2008 5:25 EST by Rednaxela [Add progress]
Revision 8 . . January 29, 2008 2:02 EST by Rednaxela [Add more thoughts]
Revision 7 . . January 28, 2008 23:04 EST by Rednaxela [surfing style comments]
Revision 6 . . (edit) January 28, 2008 22:00 EST by Skilgannon [fixed internal line]
Revision 5 . . January 28, 2008 21:51 EST by Skilgannon [good luck =)]
Revision 4 . . January 28, 2008 21:41 EST by Rednaxela [reply]
Revision 3 . . January 28, 2008 21:33 EST by Skilgannon [wallsmoothing?]
Revision 2 . . (edit) January 28, 2008 21:09 EST by Rednaxela [Remove template text]
Revision 1 . . January 28, 2008 21:08 EST by Rednaxela [Might as well add robot page]
  

Difference (from prior major revision) (no other diffs)

Changed: 8c8
You'll have to wait for a moment, as I've yet to release it, but it should be out there shortly... just as soon as I get a decent movement.
You'll have to wait for a moment, as I've yet to release it, but it should be out there shortly... just as soon as this rewrite is done and ready.

Changed: 11c11
Hard to say as it isn't in the RoboRumble yet, but currently it performs half-decent against mid-ranking bots, but gets slaughtered by the top bots. Hopefully improved movement will have a big impact.
Hard to say as it isn't in the RoboRumble yet, but it's first incarnation performs half-decent against mid-ranking bots, but gets slaughtered by the top bots. Hopefully the write will not be a regression.

Changed: 14c14
Currently uses a TrueSurfing-Flattener without WallSmoothing. I plan to replace this with real bullet-dodging WaveSurfing, using flattening only when the enemy hitrate is high enough.
The first incarnation of Gwynfor used a TrueSurfing-Flattener without WallSmoothing. In the rewrite I eventually plan to replace this with real bullet-dodging WaveSurfing, using flattening only when the enemy hitrate is high enough.

Changed: 17,20c17
Currently uses a VirtualGuns array of CircularTargeting and GuessFactorTargeting with some inspiration from AutomatedSegmentation.

How does it dodge bullets?



As above: TrueSurfing-Flattener lacking WallSmoothing.
Gwynfor's first version used a VirtualGuns array of CircularTargeting and GuessFactorTargeting with some inspiration from AutomatedSegmentation. In the rewrite, I'm going to first focus on a NeuralPatternMatcher and see where that leads me

Changed: 26c23
Targets the nearest known enemy. Not very smart, but again, not built for melee yet
Targets the nearest known enemy. Not very smart, but again, not built for melee, at least currently.

Changed: 29c26
Currently it saves all GuessFactor data between rounds and matches. I plan to make it only save between rounds in the future to stop the data from overflowing
It's first form saves all GuessFactor data between rounds and matches. In the rewrite I plan to save the neural net weights between rounds but not between matches.

Changed: 35c32
No, it's not released yet after all.
No, it's not released yet after all. After it's released, maybe.

Changed: 38c35
Movement, movement, and more movement. After that's somewhat livable? I'm thinking about a NeuralPatternMatcher as well a little anti-surfer idea I cheekily call "Second Guessing".
Get this rewrite off the ground, and then attempt the PatternMatcherChallenge using my NeuralPatternMatcher plan.

Changed: 41,42c38
All the top bots? :)
I often test/lose against SilverSurfer, Shadow, and Dookious but I'm catching up, even if slowly.
All the top bots? No real WhiteWhales yet, but I'm sure there will be some.

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