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Revision 59 . . November 3, 2007 1:22 EST by David Alves [re: VCS vs. DC]
Revision 58 . . November 2, 2007 20:51 EST by Voidious [nice metaphor]
Revision 57 . . November 2, 2007 19:22 EST by Chase-san [hem, my weird mental imagery]
Revision 56 . . November 2, 2007 18:00 EST by Voidious [VCS babbling - Kev, feel free to move this =)]
Revision 55 . . November 2, 2007 17:37 EST by Simonton [More DC vs VCS]
Revision 54 . . November 2, 2007 16:29 EST by Skilgannon [DC vs VCS]
Revision 53 . . November 2, 2007 15:39 EST by Voidious [comment on VCS]
Revision 52 . . November 2, 2007 15:22 EST by Voidious [nice job]
Revision 51 . . November 2, 2007 2:53 EST by Kev [comment]
Revision 50 . . November 2, 2007 1:11 EST by Voidious [snot nosed punk behind the bouncer]
Revision 49 . . November 2, 2007 0:51 EST by Simonton [Bouncer.]
Revision 48 . . November 2, 2007 0:42 EST by David Alves [Top ten DC party!]
Revision 47 . . November 2, 2007 0:15 EST by AaronR [VCS]
Revision 46 . . November 1, 2007 23:26 EST by Simonton [DC is coming for you, VCS!]
Revision 45 . . September 9, 2007 5:46 EST by Ntroutman [I'll check into it.]
  

Difference (from prior major revision) (no other diffs)

Added: 166a167
* One thing that I think people tend to overlook is that in your most frequently visited segments in a VCS gun (e.g. speed 8, no accel, distance 450) you can have really massive amounts of data. So you may be deciding the best angle to shoot at based on several thousand previous pieces of data. Whereas with DC you're only looking at 35, 50, maybe 200 scans at most, so if the enemy's curve is pretty flat in that segment, VCS may be better at picking up minor differences. Probably only applies vs. a few of the best RandomMovers?, but still... --David Alves

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