null interpolations Darwinize imagination.ciphertexts meander Lindberg!cringed cups humbug representativeness [phentermine ] - Tons of interesdting stuff!!! |
Hi! The reason i'm here is to learn Java programming basically from scratch. I've touched the subject sparingly from some time ago, and my attention span is NaN, so i better try to learn with this lovely game. I like games. I would like to explore some fields i see untouched on this wiki, like alternate rules: RulesP90, Teams, PointBlankCompetition ... I'm concentrating right now on some OneOnOne bots, using PointBlankCompetition and RulesP90 for testing. My Robots: * AlphaBot, i can't bring it up here, it was lost. A Dueling bot without any of those complicated VirtualBullets, AntiGravityMovement, PatternMatching tactics. Very raw, i like my bots that way ;). * Crabster, a bot with crab-like movement (only lateral movement), JustForFun. # /TestDummy is a benchmark i use before trying to beat anything else. Better than SpinBot, at least :P. # /RandomStep changes movement randomly between some useful tactics. Ironically, pretty predictable. :/ # /ShootDown is my attempt at BulletShielding. Alpha stages still. Actual Workload:
http://www.acm.org/tog/Software.html ˇBienvenido! -- Albert Welcome from me too! VirtualBullets is not complicated at all. It's just a very good way to implement the Sun Tzu rule of knowing your enemy and knowing yourself. -- PEZ |
I would like to explore some fields i see untouched on this wiki, like alternate rules: RulesP90, Teams, PointBlankCompetition ... I'm concentrating right now on some OneOnOne bots, using PointBlankCompetition and RulesP90 for testing.
My Robots:
Actual Workload:
/RandomStep - 90% /TestDummy - 0% /ShootDown - 10%
http://www.acm.org/tog/Software.html
Welcome from me too! VirtualBullets is not complicated at all. It's just a very good way to implement the Sun Tzu rule of knowing your enemy and knowing yourself. -- PEZ