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Bot Name






What's special about it?

For you: nothing. For me: it's my first MicroBot.

Great, I want to try it. Where can I download it?

Best version: [1.061]

How competitive is it?

Not very competitive just yet.

How does it move?

StopAndGo + RandomMovement

How does it fire?


How does it dodge bullets?

It detects enemy fire and inches along like a caterpillar (against simple targeters).

How does the melee strategy differ from one-on-one strategy?

No melee strategy.

What does it save between rounds and matches?

It saves gun data between rounds, nothing between matches.

Where did you get the name?

It's named after one of the main characters from [Crouching Tiger, Hidden Dragon]. It's tough to think of powerful but small warriors!

Can I use your code?

Yes, it's released under the RWPCL.

What's next for your robot?

Not sure - probably lots of tweaks or complete abandonment. =)

Does it have any WhiteWhales?

It's not tough enough to be thinking about that yet.

What other robot(s) is it based on?

Comments, questions, feedback:

A MicroBot duelist from Voidious. I'll make a proper page tomorrow. No idea where this will rank, but I'd been tinkering a bit a couple weeks ago, so I may as well just release an initial version and start from there... -- Voidious

I was wondering when this was going to happen. I also saw a PhoenixMicro? on the roborumble.org page.... =) -- Skilgannon

Time will tell if I actually put much focus on it. I didn't see much appeal in making another StopAndGo / RandomMovement MicroBot, but I figured it would take two seconds to connect Komarious' gun to the decent RandomMovement from a TwinDuel team I was tinkering with. Now that I see it so far behind in the rankings, I almost can't help myself from going for a better rating, though. =) -- Voidious

Seems that you got hooked even at micro's. When can we expect your first nano? Note that you rating is better than the #2 of a year ago (which is now at #10!) -- GrubbmGait

Hmmm... have you tried FloodGrapher on your movement? I tuned my movement for 10000 rounds against Aristocles....after getting it in the ballpark with FloodGrapher. A slightly higher reverse chance helped against Aristocles (not much, just a constant of 0.02 added to the one side). I think it confuses the time-since-decel segment a bit better. -- Skilgannon

Nice jump for just tweaks! Are your "Won't stop" and "different distancing" working off of the same thresholds? I use a function for the attack/retreat angle in Waylander, which I find to be sufficient, but Waylander will run away (ie. don't reverse from the flattener or stop for the StopAndGo) if the enemy is closer than 100. This also helps against RamBots. -- Skilgannon

Wow... Waiting until gun is aimed before firing is worth 7 points for Komarious but -14 points for Jen? Unless I mixed up the source code for 1.087 somewhere, which I can test with a re-release. If these data are right, I guess the conclusion is: if your gun isn't very accurate, you're better off just firing as often as possible instead of waiting an extra tick or two until you're aimed correctly. -- Voidious

I would say that the point difference is due to the different movements. I've wondered often whether I would be better off firing less often (never mind less accurately) when I'm getting more point from survival, and losing more energy due to my own firing instead of to enemy bullet hits. Komarious is able to dodge better, so gets more points from survival, and thus doesn't depend on bullet hit points as much. In fact, those few rounds where Komarious does lose are more due to running out of energy from missing, than being pounded into submission. Jen is exactly the opposite: it has to hit the other bot A LOT to be able to keep its energy higher than the other bot, because it loses much more energy from being hit. It's all a fight for those survival points. At least, that's my speculation =) -- Skilgannon

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Last edited December 6, 2007 17:12 EST by Skilgannon (diff)