04/12/2003 version 0.10 released. Bugfixes, tweaks to gun and power management. Should not be any better then previous.
Version 0.06 proved it does not pay to have your movement too flat in environment of 200 bots: your score goes down on average. It also proves me that if you don't provide pre-learned data files you better optimize for 35-round match versus average joe-bot :)
Quest goal is to experiment and explore several ideas in 1vs1 battles, high rating won't hurt, but is not neccessary biggest priority.
Currently working on adaptive movement ala Sandbox, hooking up 2 more guns and few cheap strategic tricks...