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corrigible wrecking displace:intermingles commoner?basic?Brazilian hostility cultivator [phentermine ] atolls

Hyrax



MORE INFO IS FORTHCOMMING

-Currently at Version 0.7

-Basically, this bot uses antiGrav movement and circular/linear targeting.

-It doesn't have anything fancy like Wave or others. I haven't gotten the time to figure them out, or i was so horribly confused by it all that I ran away.

-It is listed as http://www.robocoderepository.com/BotDetail.jsp?id=2082
"It's small, furry and likes to destroy things" -Hyrax

Hyrax uses an antiGrav movement system, with a gravPoint on all surviving bots, one in the middle, and one in each corner. The corner/middle grav points have a changing "repulsion/attraction" level. However the repulsion force for the bots are all the same. This creats a very varied, random movement.
This bot can beat all sample bots, and most newbie bots. However it usually does better in 1v1 than melee.
Any suggestions will be appreciated, and can be sent to overlord@mail.com



v0.1
>Bot was created with an unbelievable large number of bugs

v0.2-0.5-->Bugs fixed, circular aiming added to linear

v0.6
>Fiddled with antiGrav system, victory dance added

v0.7
>New "Status" outputs , and Custom Colors!



Comming Up:

-Better 1v1 Movement

-More Accurate Aiming (Additional Aiming Choices. Currently uses circular and linear.
Oscillatory and movement pattern matching are forthcomming)
-Bullet Dodging

Comments




Hyrax

MORE INFO IS FORTHCOMMING
-Currently at Version 0.7
-Basically, this bot uses antiGrav movement and circular/linear targeting.
-It doesn't have anything fancy like Wave or others. I haven't gotten the time to figure them out, or i was so horribly confused by it all that I ran away.
-It is listed as http://www.robocoderepository.com/BotDetail.jsp?id=2082 "It's small, furry and likes to destroy things" -Hyrax

Hyrax uses an antiGrav movement system, with a gravPoint on all surviving bots, one in the middle, and one in each corner. The corner/middle grav points have a changing "repulsion/attraction" level. However the repulsion force for the bots are all the same. This creats a very varied, random movement. This bot can beat all sample bots, and most newbie bots. However it usually does better in 1v1 than melee. Any suggestions will be appreciated, and can be sent to overlord@mail.com

v0.1


>Bot was created with an unbelievable large number of bugs
v0.2-0.5-->Bugs fixed, circular aiming added to linear
v0.6
>Fiddled with antiGrav system, victory dance added
v0.7
>New "Status" outputs , and Custom Colors!

Comming Up:
-Better 1v1 Movement
-More Accurate Aiming (Additional Aiming Choices. Currently uses circular and linear.
Oscillatory and movement pattern matching are forthcomming) -Bullet Dodging

Comments


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Last edited May 18, 2006 22:00 EST by GrubbmGait (diff)
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