[Home]Opposite

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Difference (from prior author revision) (major diff, minor diff)

Changed: 8c8
Perpendicularish Movement in a minimum-risk like format. And it's a nano (248)
FluidMovement, a nano (246)

Changed: 10c10
http://www.robocoderepository.com/BotDetail.jsp?id=3363
http://www.robocoderepository.com/BotDetail.jsp?id=3570

Changed: 12c12
We'll see once theres stable rankings
We'll see once there's stable rankings

Changed: 16c16
HeadOnTargeting. (look it's a nano...)
Infinity-like gun

Changed: 18c18
Well, by moving back and forth randomly while staying perpendicular, I hope it dodges bullets semi-decently. (Btw it doesn't since it gets 'stuck' in corners...)
Well, by moving back and forth somewhat randomly while staying perpendicular, I hope it dodges bullets semi-decently.

Changed: 22c22
If the enemyscanneddistance*0.8 < targetdistance
If enemyscanneddistance < targetdistance + 150

Changed: 30c30
* 1) Adding 'perpendicularity' (not the way it's used in MR) to the walls. At the moment all it does is bounce off them.
* 1) Adding some wall avoidance. At the moment all it does is bounce off them, which occasionally traps it in corners

Removed: 32d31
* 3) Better gun than HOT...

Changed: 35c34
Depends. Possibly MeleeSeed
Not yet

Changed: 37c36
tobe's idea of PerpendicularMovement
tobe's idea of FluidMovement, which is used in Neptune

Changed: 51c50
* Hmm ... that's a little tough. One thing is to put in some distancing code that prefers a semi-close range, therefore drawing you out of the corners. But then, you have to want to fight close for that to work ... --Simonton
* Hmm ... that's a little tough. One thing is to put in some distancing code that prefers a semi-close range, therefore drawing you out of the corners. But then, you have to want to fight close for that to work ... --Simonton

Bot Name

Opposite

Author

Starrynte

Extends

What do you think?

What's special about it?

FluidMovement, a nano (246)

Great, I want to try it. Where can I download it?

http://www.robocoderepository.com/BotDetail.jsp?id=3570

How competitive is it?

We'll see once there's stable rankings

How does it move?

See above

How does it fire?

Infinity-like gun

How does it dodge bullets?

Well, by moving back and forth somewhat randomly while staying perpendicular, I hope it dodges bullets semi-decently.

How does the melee strategy differ from one-on-one strategy?

It's melee. Don't use it in 1v1.

How does it select a target to attack/avoid in melee?

If enemyscanneddistance < targetdistance + 150

What does it save between rounds and matches?

Nothing.

Where did you get the name?

The movement...

Can I use your code?

No, but I am willing to release code snippets from it

What's next for your robot?

And always, always shrinking the code!

Does it have any WhiteWhales?

Not yet

What other robot(s) is it based on?

tobe's idea of FluidMovement, which is used in Neptune

Comments, questions, feedback:

You may want to make that "how does it choose a target" if (enemyscanned < targetdistance * 1.2). -- Simonton

I'm looking for a way to code in some WallAvoidance with 40 bytes...I'm using the 'bounce off' way right now but it seems to trap itself in corners...Oh, btw, the current WallAvoidance / RobotAvoidance simply checks if getDistanceRemaining?()==0 and if it does reverse direction...which is why it traps itself in corners... --Starrynte


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Last edited April 2, 2009 5:42 EST by cpe-75-84-83-181.socal.res.rr.com (diff)
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