[Home]History of Opposite

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Revision 16 . . April 2, 2009 5:42 EST by cpe-75-84-83-181.socal.res.rr.com [update]
Revision 15 . . March 31, 2009 5:34 EST by cpe-75-84-83-181.socal.res.rr.com [update]
Revision 14 . . September 1, 2007 2:01 EST by Simonton [One corner-avoidance option]
  

Difference (from prior major revision) (author diff)

Changed: 8c8
FluidMovement, a nano (241)
FluidMovement, a nano (246)

Changed: 10c10
http://www.robocoderepository.com/BotDetail.jsp?id=3568
http://www.robocoderepository.com/BotDetail.jsp?id=3570

Changed: 16c16
HeadOnTargeting. (no room for a better gun - yet)
Infinity-like gun

Changed: 22c22
If the enemyscanneddistance + 64 < targetdistance
If enemyscanneddistance < targetdistance + 150

Changed: 30,32c30,31
* 1) Better gun than HOT...
* 2) Adding some wall avoidance. At the moment all it does is bounce off them.
* 3) Better radar than setTurnRadarRight(Double.POSITIVE_INFINITY);
* 1) Adding some wall avoidance. At the moment all it does is bounce off them, which occasionally traps it in corners
* 2) Better radar than setTurnRadarRight(Double.POSITIVE_INFINITY);

Changed: 35c34
Possibly Walls, since I can't hit it with HOT
Not yet

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