Usually, but not entirely necessarily, practiced by Oscillators
Also practiced by bots that circle around the enemy, as in the Saturn series of bots - Iapetus?, Titan?, Calypso?, Pandora - check http://www.nineplanets.org to see where those names come from :-)
Used by very many bots because it gives easier opportunity for Dodging?.
Very boring movement style, but effective.
A variation is found in the FluidMovement implemented in Neptune, where you try to stay as perpendicular as possible to everything that matters: enemy bots, walls, enemy bullets (ShrapnelDodging). Kind of like toothpaste in a tube behaves when you squeeze it onto a toothbrush.
--tobe
Does anyone have a good method that keeps your bot at a set distance from another bot with BackAsFront? -- KID
You can use something like this. It is a bit rigid because it always uses the same angle (roughly 60 degrees) to get to its preferred distance, but you can always change it to your needs.
diveAngle = Utils.normalRelativeAngle(enemy.getBearing() + Math.PI/2); defTurnAngle = Math.atan(Math.tan(diveAngle)); distDiff = enemy.getDistance() - DEFDISTANCE; // DEFDISTANCE is preferred distance adjustAngle = (diveAngle == defTurnAngle ? currDirection : -currDirection); if (distDiff < 0) { adjustAngle *= 1; } else { adjustAngle *= -1; } } setTurnRightRadians(defTurnAngle + adjustAngle);I use currDirection to go forwards or backwards, because I do not use negative distances. This is not the same as direction in BackAsFront ! -- GrubbmGait