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Revision 10 . . November 4, 2007 2:06 EST by GrubbmGait [updates]
Revision 9 . . October 5, 2007 18:08 EST by GrubbmGait [updated with 0.4 version]
Revision 8 . . May 14, 2007 10:36 EST by GrubbmGait [Movement is most important in TwinDuel]
  

Difference (from prior major revision) (author diff)

Changed: 12c12
It is a twin especially (and only working) for the TwinDuel Tournament.

It is a twin especially (and only working) for the TwinDuel Tournament, and has a (quite simple) teamstrategy .


Changed: 15c15
see http://www.dijitari.com/void/robocode/twinduel_20070301/
see http://www.dijitari.com/void/robocode/twinduel_20071103/

Changed: 18c18
It wins as much as it looses, so its in the middle
It is in the subtop, dangling around fifth place

Changed: 21c21
Double oscillator with the urge to fight close.
Double oscillator with the urge to fight close. Against some opponents it acts like ProvocativeMovement, as they are forced to flee in a predictable way.

Changed: 24,26c24,26
Iterative circular gun, like 90% of my bots. It will fire at the closest with a slight preference for the enemy teamleader and weak prey.
As of version 0.4 a GF-gun (segmented on distance, acceleration and heading) is used.

As of version 0.4 a GF-gun (segmented on distance, acceleration and heading) is used. It will fire at the closest with a preference for the enemy teamleader and weak prey.

Earlier versions used my standard iterative circular gun, known from almost all my other bots.


Changed: 31,32c31,35
Although the bots focus their radar on different opponents, their movement is focussed on the enemy teamleader. Therefor it will close in on and try to corner the teamleader. Alas some friendly fire is unavoidable during the close in, as TheOther will not notice FirstBorn in its firing-line.

Same strategy goes when one or more bots are killed (2-1, 1-2, 1-1). The only difference is that the radar will become a melee-radar when fighting against a majority.
Although the bots focus their radar on different opponents, their movement is focussed on the enemy teamleader. Therefor it will close in on and try to corner the teamleader. Trying to avoid friendly fire is done by using a 'simulated' radarbeam.

Same strategy goes when one or more bots are killed (2-1, 1-2, 1-1). Alas the second enemy is not noticed anymore when fighting against a majority.

Does it use messaging and what is the content?



The current versions only send own position and enemy position. The earlier versions also exchanged commands like 'move towards bot x', 'lock radar on bot x' and 'target bot x'. However, that was to complicated and errorprone.

Changed: 44,45c47
A GF-gun would be nice, as now it is beaten by almost all learning guns.

Probably some tweaks to the (close-range) movement.
Tweaking the gun, some more tweaking to the movement and ofcourse some codesize optimizations.

Changed: 48c50
Every other twin that beats it will become one, but CoyotePair is the most likely first candidate.
As it now (0.41) seems to consistantly beat CoyotePair, InevitableTeam and Ravens, the next candidates are GeminiTeam and YinYang.

Changed: 51c53
It is based on Gruwel together with some GrubbmGroup.
It is based on Gruwel with some GrubbmGroup (messaging) and Grinnik as GF-gun source.

Changed: 54c56,60
*0.4 - 20071005
*0.41 - 20071101 (wins 10 - 4 losses)
** use simulated radarbeam iso real radarbeam to detect friendly fire situations
** keep a bit more distance between brothers
** bugfix in firing when gun not aimed
*0.4 - 20071005 (wins 8 - 6 losses)

Added: 81a88,89

With some minor bugfixes and changes I managed to pump-up my percentage from 59% to 66% with v0.41. It's time to retest some options I discarded earlier.

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