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Revision 23 . . September 10, 2004 20:16 EST by David Alves [Deleting discussion now that PEZ has updated TC rules. Thanks for clarifying the rules everyone.]
Revision 22 . . September 10, 2004 0:15 EST by PEZ
  

Difference (from prior major revision) (no other diffs)

Changed: 29,41c29
You can experience problems with Tron in that package. ABC posted a download link for a true TC version for me when I had that problem. We probably should replace it in the TC-zip.... -- PEZ

Rules clarification: The rules say you aren't allowed to fire bullets with powers besides 3. However you may end up with 1 or 2 energy at the end of the round. For example, if you never hit, you'll fire 33 full power shots and have 1 energy remaining. Are bots expected to fire this final low-power shot or just wait for the round to end? --David Alves

Yes? We maybe should say that you will always fire Math.min(3, getEnergy()). -- Kawigi

Yes (at least mine do), if you allways fire(3) it'll fire those low power shots at the end and get disabled. -- ABC

I thought the rules where clear on this issue. But since they were not I have tried modifying the text some, based on ABC's remark. Is it better now? -- PEZ

"I have tried modifying the text some"... I think you forgot to modify the text, PEZ, the wiki isn't showing any differences. :-p --David Alves

Well, I modified the rules (on the TargetingChallenge) page. And now I have modified the text on this page too to remove the redundancy. -- PEZ
You can experience problems with Tron in that package. ABC posted a download link for a true TC version for me when I had that problem. We probably should replace it in the TC-zip.... -- PEZ

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