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Revision 4 . . (edit) August 24, 2006 13:40 EST by Krabb
Revision 2 . . August 24, 2006 13:01 EST by PEZ [TeamSurfing]
  

Difference (from prior major revision) (minor diff)

Changed: 7c7,9
I've experimented with it some long time ago now. That was in a general team setup (that would be TeamSurfing?) I guess). Never got it to really work though. But my general approach was to let each team member focus on only one opponent to collect fire-waves and then share those waves in the team. I'm a noob at all melee stuff so my problems where rather how to deal with many bots on the field and collisiono avoidance and such rather than the raw data processing. -- PEZ
I've experimented with it some long time ago now. That was in a general team setup (that would be TeamSurfing?) I guess). Never got it to really work though. But my general approach was to let each team member focus on only one opponent to collect fire-waves and then share those waves in the team. I'm a noob at all melee stuff so my problems where rather how to deal with many bots on the field and collisiono avoidance and such rather than the raw data processing. -- PEZ

I do something really similar to teamSurfing in TeamSliNk (which 2on2 version beats GeminiTeam by the way :/). I don't fire waves, but the result should be the same. But up to now i failed do implement it within 2000 bytes. I´m currently reworking the whole (5on5) movement... but the general idear works. I think an essential thing is a good team radar, to have accurate enemy fire positions. I have no time to describe the whole concept right now, but if you are intrested just ask. --Krabb

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