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MovesWithWind? could be shortened as so:

public class MovesWithWind? extends AdvancedRobot {
private double lastEnergy=100.0, direction=1.0;


public final void run() {
setTurnRadarRight(Double.POSITIVE_INFINITY);
}


public final void onScannedRobot?(ScannedRobotEvent event) {
setAhead((lastEnergy != (lastEnergy = event.getEnergy()) && event.getEnergy() - lastEnergy <= 3.0) ? 100 * (direction *= -1) : getGetDistanceRemaining());
setTurnRight((event.getBearing() - 90) - (getVelocity() / Math.abs(getVelocity())) * ((300 - event.getDistance()) / 300) * 45);
//setTurnRadarLeft(getRadarTurnRemaining());
}
}

With a radar with more slip-rate and assigning variables on the same line as declaring them. -- Nfwu

First, some background information- I am a Teaching Assistant at a University, and the students in my class were assigned to write a robocode robot (it's an entry-level programming class, and they basically had 1 week to do it, so not very many spectacular robots came out of it) to learn about programming within an API. One of the requirements their robot had to fill was to consistantly beat MyFirstRobot. This isn't hard to do, and a lazy student could just alter MyFirstRobot's code until it beat itself.

The challenge I decided to try myself with was to beat MyFirstRobot without firing a shot. It turns out that out-surviving MyFirstRobot without shooting is also somewhat easier than outscoring him. Both can be done, and I'll bet either can be done in a micro-bot (maybe even a minibot). Anyone else feel like trying it?

--Kawigi


Well, I tried to make it a HaikuBot, but it ended up being 6 lines and two variables. Can anyone get it shorter than this?

 public class MovesWithWind? extends AdvancedRobot {
    private double lastEnergy, direction;

    public final void run() {
        lastEnergy = 100.0 * (direction = 1.0);
        setTurnRadarRight(Double.POSITIVE_INFINITY);
    }

    public final void onScannedRobot(ScannedRobotEvent event) {
        setAhead((lastEnergy != (lastEnergy = event.getEnergy()) && event.getEnergy() - lastEnergy <= 3.0) ? 100 * (direction *= -1) : getGetDistanceRemaining());
        setTurnRight?((event.getBearing() - 90) - (getVelocity() / Math.abs(getVelocity())) * ((300 - event.getDistance()) / 300) * 45);
        setTurnRadarLeft(getRadarTurnRemaining?());
    }
 }

-- nano


Good luck out-surviving MyFirstRobot with a bot smaller than this. It's also *very* close to tied on score on an 800x600 field. :-)

 public class Pacifist extends Robot {

	public void run() {
		turnLeft(getHeading());
		while (true)
		{
			ahead(Double.POSITIVE_INFINITY);
			turnRight(90);
		}
	}
 }

And while I'm at it, here's a much shorter version of nano's bot

 public class ConscientiousObjector? extends AdvancedRobot{

	double lastEnergy, direction;

	public final void run() {
		direction = 1.0;
		setTurnRadarRight(Double.POSITIVE_INFINITY);
	}

	public final void onScannedRobot(ScannedRobotEvent e) {

		if (lastEnergy != (lastEnergy = e.getEnergy()))
			setAhead(100 * (direction *= -1));
		setTurnRight?((e.getBearing() - 90) - (getVelocity()) * ((300 - e.getDistance()) / 300) * 5);
	}
 }

--David Alves


Merry out-survives MyFirstRobot handily (on 1000x1000, and more often than not on 800x600), and is much smaller than Pacifist. :)
public class Merry extends Robot {
    public void run() {
        do {
            ahead(400);
            back(400);
        } while (true);
    }
}
-- nano


Was the challenge to out-survive MyFirstRobot on an 1000x1000 field or an 800x600 field? Larger fields are obviously easier... --David Alves

I'd say 800x600 - and not just out-survive MyFirstRobot, but also out-score him without firing (I haven't tested Merry to see if it does this) -- Kawigi

If Merry outscores MyFirstRobot I will eat my PowerBook. =) Besides, Merry can be shrinked. -- PEZ

In terms of lines or codesize? -- Kawigi

Codesize. It was you who told me that "do { ... } while(true)" is shorter. =) -- PEZ

Well, MovesWithWind? currently outscores MyFirstRobot by a huge margin. ;) -- nano

What about just removing the fire line from HaikuRamFire, does that count? -- Kuuran

Does it work? -- Kawigi

Nope - that will get HaikuRamFire killed. He doesn't dodge well enough to survive.

public class Foo extends AdvancedRobot {
    public void run() 
    {
	turnRadarRight(Double.POSITIVE_INFINITY);
    }

    public void onScannedRobot(ScannedRobotEvent e)
    {
	setTurnRight(e.getBearing() + 50);
	setAhead(200);
    }
}
This guy does win pretty well - :) -- Miked0801

Hrm, I thought HaikuRamFire might win on account of bonus ram points, oh well. -- Kuuran

The problem is MyFirstRobot hits him a couple of times while he's closing. That means he'll never win a match on ram damage. Foo does get occasional ram damage, but because he dodges in a fairly elliptic pattern, he almost never gets hit. Code size could probably be reduced a byte or two more if I cared, but I think he's good enough. -- Miked0801

I just stumbled on this page... here's mine:

// Perceptual Haiku Nano Robot Droid
public class PHNRD extends Robot implements Droid {
	public void run() {
		while(true) {
			ahead(252);
			ahead(-252);
		}
	}
	
	public void onHitByBullet(HitByBulletEvent event) {
		ahead(Math.random() > .5 ? 48 : -48);
		turnRight(event.getBearing() - 180 * Math.floor(event.getBearing() / 180) - 90);
	}
}
I have only tested it on a 1000x1000 field but I don't think it can be much worse on 800x600. -- Jonathan

In case anyone is interested, I made Merry smaller :-p -- AaronKrill

public class MiniMerry extends Robot {
    public void run() {
        ahead(400);
        back(400);
        run();
    }
}

ooo, now thats clever. Never thought about doing loops via recursion... -- Jokester

I can outscore MyFirstRobot with this Haikubot... although, not by much. -- AaronKrill

package amk;
import robocode.*;

public class DodgyPoet extends AdvancedRobot
{
    double energy = 100;
    public void run() {
        while(true) { setTurnRadarRight(Double.POSITIVE_INFINITY);
            ahead(Double.POSITIVE_INFINITY); }
    }
    
    public void onScannedRobot(ScannedRobotEvent e) {
        setTurnRight((e.getBearing()) + (((e.getBearing() <= -90)?1:1)*180) + (((e.getBearing() > 90)?1:1)*-180)+(((1 <= (e.getEnergy() - energy)) & ((e.getEnergy() - energy <= 3)))?1:1)*25+(energy = e.getEnergy())-e.getEnergy());
    }
    
}

800x600:

 1st: jonathan.PHNRD       59178  49200  9840     0    0  138  0  984   16  0
 2nd: sample.MyFirstRobot   7061    800   160  5650  383   67  0   16  984  0
1000x1000:
 1st: jonathan.PHNRD       59714  49700  9940     0    0   74  0  994    6  0
 2nd: sample.MyFirstRobot   4296    300    60  3768  144   23  0    6  994  0
-- Jonathan

Here is a Perceptual Couplet Robot Droid to do the job:

package bayen;
import robocode.*;

/**
 * CoupletUba - a robot by Bayen
 */

public class CoupletUba extends Robot implements Droid {

	/**
	 * First Line - Go forward
	 */

	public void run() {while(true)ahead(5000);}

	/**
	 * Second Line - Follow the Walls
	 */

	public void onHitWall(HitWallEvent e) {turnRight(e.getBearing()+90);}
	
}

If you wanted to make it better, you could add:

        /**
	 * Third Line - Move from Bullets
	 */

	public void onHitByBullet(HitByBulletEvent e) {turnRight(90);}

        /**
	 * Fourth Line - Move from Enemies
	 */

	public void onHitRobot(HitRobotEvent e) {turnRight(90);}

--Bayen


MovesWithWind? could be shortened as so:
 public class MovesWithWind? extends AdvancedRobot {
    private double lastEnergy=100.0, direction=1.0;


    public final void run() {
        setTurnRadarRight(Double.POSITIVE_INFINITY);
    }


    public final void onScannedRobot?(ScannedRobotEvent event) {
        setAhead((lastEnergy != (lastEnergy = event.getEnergy()) && event.getEnergy() - lastEnergy <= 3.0) ? 100 * (direction *= -1) : getGetDistanceRemaining());
        setTurnRight((event.getBearing() - 90) - (getVelocity() / Math.abs(getVelocity())) * ((300 - event.getDistance()) / 300) * 45);
        //setTurnRadarLeft(getRadarTurnRemaining());
    }
 }
With a radar with more slip-rate and assigning variables on the same line as declaring them. -- Nfwu

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Last edited November 7, 2006 22:49 EST by swwwfilter7.syd.ops.aspac.uu.net (diff)
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