It is a twin especially (and only working) for the TwinDuel Tournament. |
It is a twin especially (and only working) for the TwinDuel Tournament, and has a (quite simple) teamstrategy . |
see http://www.dijitari.com/void/robocode/twinduel_20070301/ |
see http://www.dijitari.com/void/robocode/twinduel_20071103/ |
It wins as much as it looses, so its in the middle |
It is in the subtop, dangling around fifth place |
Double oscillator with the urge to fight close. |
Double oscillator with the urge to fight close. Against some opponents it acts like ProvocativeMovement, as they are forced to flee in a predictable way. |
Iterative circular gun, like 90% of my bots. It will fire at the closest with a slight preference for the enemy teamleader and weak prey. As of version 0.4 a GF-gun (segmented on distance, acceleration and heading) is used. |
As of version 0.4 a GF-gun (segmented on distance, acceleration and heading) is used. It will fire at the closest with a preference for the enemy teamleader and weak prey. Earlier versions used my standard iterative circular gun, known from almost all my other bots. |
Although the bots focus their radar on different opponents, their movement is focussed on the enemy teamleader. Therefor it will close in on and try to corner the teamleader. Alas some friendly fire is unavoidable during the close in, as TheOther will not notice FirstBorn in its firing-line. Same strategy goes when one or more bots are killed (2-1, 1-2, 1-1). The only difference is that the radar will become a melee-radar when fighting against a majority. |
Although the bots focus their radar on different opponents, their movement is focussed on the enemy teamleader. Therefor it will close in on and try to corner the teamleader. Trying to avoid friendly fire is done by using a 'simulated' radarbeam. Same strategy goes when one or more bots are killed (2-1, 1-2, 1-1). Alas the second enemy is not noticed anymore when fighting against a majority. Does it use messaging and what is the content?The current versions only send own position and enemy position. The earlier versions also exchanged commands like 'move towards bot x', 'lock radar on bot x' and 'target bot x'. However, that was to complicated and errorprone. |
A GF-gun would be nice, as now it is beaten by almost all learning guns. Probably some tweaks to the (close-range) movement. |
Tweaking the gun, some more tweaking to the movement and ofcourse some codesize optimizations. |
Every other twin that beats it will become one, but CoyotePair is the most likely first candidate. |
As it now (0.41) seems to consistantly beat CoyotePair, InevitableTeam and Ravens, the next candidates are GeminiTeam and YinYang. |
It is based on Gruwel together with some GrubbmGroup. |
It is based on Gruwel with some GrubbmGroup (messaging) and Grinnik as GF-gun source. |
*0.4 - 20071005 |
*0.41 - 20071101 (wins 10 - 4 losses) ** use simulated radarbeam iso real radarbeam to detect friendly fire situations ** keep a bit more distance between brothers ** bugfix in firing when gun not aimed *0.4 - 20071005 (wins 8 - 6 losses) |
With some minor bugfixes and changes I managed to pump-up my percentage from 59% to 66% with v0.41. It's time to retest some options I discarded earlier. |
I am now busy with a GF-gun for GrauwuarG, but it performs similar to the existing CircularTargeting GrauwuarG 0.32. The gun is taken from Grinnik with the addition of segmenting on heading to make use of the fact that opponents are driven into a corner. I expected a bit more performance than 7 wins, 7 losses and a percentage of 52%. Maybe I will put in the gun of Komarious (is RaikoMicro) as a test to see under what circumstances I do something wrong, as I cannot find any bug yet. -- GrubbmGait
Yeah, I've had a lot of trouble really finding success with improved targeting in the TwinDuel. I tend to think you want lower segmentation than Raiko / Komarious, since you have a lot less data; but it is also a longer match, I guess. Consider how well Shiz does with just HeadOnTargeting. Somehow, I still feel better having a GF gun in there... -- Voidious
I have fitted in the gun of KomariousTeam and it scores 8-6 with 52% . . . . doesn't that sound familiar? This means that my movement is the weak point and nothing else. As one of the few teams with a real team-strategy (even if it is a simple one) I don't want to overhaul it completely, but it is clear that the movement has to be adapted to the close-range strategy. And as the movement is basically the same as Grinnik, Gruwel and GrubbmGrb, I may win some points there too. -- GrubbmGrb
With some minor bugfixes and changes I managed to pump-up my percentage from 59% to 66% with v0.41. It's time to retest some options I discarded earlier.